Post new topic Reply to topic  [ 1 post ] 

The Timing of Combat with Battle Groups

 Post subject: The Timing of Combat with Battle Groups
PostPosted: Sun Jun 17, 2018 12:32 pm 
Offline
Universal Ascension: Posts 5000+ Artist: Gold (Creator of 5+ Works of Art) Storyteller of Unearthed: Season 2
Storyteller of Dwelling in Darkness: Miniseries Storyteller of Return to the Tomb of Five Corners: Miniseries Storyteller of Fortress Washington: Season 1
Cast of Forbidden: Season 1 Cast of Dead Awake: Season 1 Cast of Edgewood: Season 1
User avatar

Joined: Fri Jun 12, 2009 2:57 pm
Posts: 8018
Location: Woodstock, GA
When you are describing actions in a combat with battle groups, feel free to describe your action as taking more time than normal. One withering attack that kills a hundred combatants is not supposed to represent one strike. It can be a whole series of events.

I know this is a little late in the current combat to take advantage of this, but I wanted to say it while I was still thinking about it.

_________________
Craft (Signature) ●●●●●


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
CoDFaction.com Style by Daniel St. Jules of Gamexe.net
Some materials Copyright and Trademarked by Onyx Path PublishingSome materials Copyright and Trademarked by Onyx Path Publishing
Some materials Copyright and Trademarked by Onyx Path Publishing